*02-26-2017 (Hard Mode)*
GAMEPLAY: Card price increase + price variance is now 10%.
GAMEPLAY: Discerning Monocle is now Uncommon as shops are better now.
GAMEPLAY: Escape Plan gets nerfed
GAMEPLAY: Inflame and Footwork are now uncommon.
GAMEPLAY: Juggernaught is now rare.
GAMEPLAY: Minor Carnage buff.
GAMEPLAY: Sadistic Nature is now rare.
GAMEPLAY: Store can now sell Rare relics (very expensive). Minor price hike for uncommon relics
GAMEPLAY: Super minor Ghostly Armor nerf and made uncommon.
UX: Added alphabetical sorting, sort on open, and fixed sort by status for Card Library.
UX: Cleaned up tower asset in main menu a bit (the 1px gap on some resolutions)
UX: Intent tips shortened (no longer mentions damage ranges).
UX: Relic locked icons added + sorting by status fixed
UX: Relics are now sorted by Status when Relic Collection is opened.
UX: Simpler card library header naming.
UX: Unlock requirements now show up for relics.
BUG FIX: Exhume can no longer bypass the 10 card hand limit.
BUG FIX: Fixed gap in tower on certain resolutions on Main Menu.
BUG FIX: Kali Altar string fixes.